
Creating a Cinematic Environment Shot Thoughtfully
A downloadable project
About
My bachelor thesis's main focus is to help artists working in 3D to make educated decisions about workflows and pipelines faster. While most digital creative practices can be done in a myriad of ways, 3D's spectrum of software and workflow choices goes beyond a manageable scope. Alongside an analytical approach to viable workflows relevant to the creation of realistic full CG environment shots, I have produced my own shot and documented relevant findings.
Key Elements:
- Procedural eastern Asian karst towers (Gaea)
- Procedural rice paddy generator (Houdini)
- Interactive and procedural vegetation scatter systems (Houdini)
- House generator (Houdini) with over 200 shader variations (Arnold)
- Simulated and procedural CFX
Downloadable File:
- Written documentation of the creation process (English, PDF)
Credits:
Video and text made by Adrian Hüner
HS Ansbach - MUK B.A.
This bachelor project was created at the Multimedia and Communication (MUK) program of HS Ansbach
Supervised by: Prof. Sebastian Stamm
Published | 13 hours ago |
Status | Released |
Category | Other |
Author | h.adren |
Tags | 3D, Atmospheric, nature, Procedural Generation, Short, video |
Download
Download
BA_Documentation_AdrianHüner_Itch.pdf 1.8 MB
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